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Even Grand Theft Auto's original creators haven't been able to play GTA 6

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Cite

Cress, L. (2026, November 14). Even Grand Theft Auto's original creators haven't been able to play GTA 6. BBC News. https://www.bbc.co.uk/news/articles/c6jd7k5ryl1mo?at_medium=RSS&at_campaign=rss

Dated from the outlet's own feed. Check the original for its byline.

BBC News · collected 2026-11-14 · by Laura Cress

Quick Summary

This interview-based piece explores the fact that even the co-creator of the original 1997 Grand Theft Auto, Dave Jones, and writer Brian Baglow have not been granted early access to the upcoming Grand Theft Auto 6. The piece focuses on the history of the original game's development at DMA Design, highlighting how the team pivoted from a racing concept to a crime game where players could switch between driving and running on foot. It highlights the "slow burn" sales success of the first title and the controversy surrounding its themes of violence, which was later revealed to be a viral marketing stunt by the publisher.
Written by AI on 2026-11-14, from this article's own text only (the story summary below draws on all the coverage).

AI analysis

Why this leaning score
This article does not take a side on a contested political question, so it has no leaning score. That is an answer rather than a gap: a match report or a rescue can be warmly or critically written without being left or right, and scoring it anyway is how approval of a subject gets recorded as a political position.
No political leaning scored for article 152539 · logged 2026-11-14

Compared with similar articles

Nothing to compare against. No article is close enough to this one for the pipeline to have linked or judged the pair.

Story

Even Grand Theft Auto's original creators haven't been able
Other · 1 article(s) covering the same event.
How this article was measured signals, leaning charts, publisher record, byline, topics and claims

Signals How these are calculated →

Claims extracted
52
sentences that state something as happening or true
Uncertain
10%
5 of 52 hedged ("reportedly", "may", "according to")
Leaning
not political
takes no side on a contested political question
Publisher signals
66/100
BBC News's corrections and hedging, across everything collected from it. Not a measure of accuracy.
Outlets on this story
1
Other
Same framing elsewhere
1
articles that frame the event the way this one does
Analyzed 2026-11-14 · how these are computed

How this is being covered How these are calculated →

Article leaning vs. publisher reliability
Source leaning vs. consistency

Publisher

BBC News · 5818 article(s) · 7 correction(s) detected
Running correction rate · 7 correction(s)

Who wrote this

Laura Cress
24 article(s) here · 1 carrying a prediction
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Also by Laura Cress
Nothing else under this byline is closely related to this article, so these are simply their most recent.
All 24 articles by Laura Cress →

Topics

Dundee GTA Grand Theft Auto 6 Lemmings Rockstar Games

Subjects

Jones PERSON · 4× Baglow PERSON · 3× GTA GPE · 3× Dundee GPE · 2× Abertay University ORG · 1× Brian Baglow PERSON · 1× DMA Design ORG · 1× Dave Jones PERSON · 1× Rockstar Games ORG · 1× Scotland GPE · 1×

Narrative

The next chapter in the nearly 30-year-old series, where players explore open worlds and break the law, has created an extraordinary level of anticipation. And with developer Rockstar Games keeping their biggest release yet, tightly under wraps, even the people who helped bring the original to life aren't getting special treatment.
framing: assertive · carried by 1 article(s) · first seen 2026-11-14
"What was the unique spin we could put on it?"

Claims (52 extracted, 5 hedged)

- Published After a 13-year wait, two delays, and several high-profile leaks, the launch of Grand Theft Auto 6 is fast approaching. asserted
launch → publish → Auto
The next chapter in the nearly 30-year-old series, where players explore open worlds and break the law, has created an extraordinary level of anticipation. And with developer Rockstar Games keeping their biggest release yet, tightly under wraps, even the people who helped bring the original to life aren't getting special treatment. asserted
who → explore → treatment
"We're all waiting to see what they've done," Dave Jones, GTA's co-creator, tells me, sitting alongside the original game's writer and publicist, Brian Baglow. Have either of them been able to play the new game ahead of launch? asserted
either → wait → launch
Baglow shakes his head. asserted
Baglow → shake → head
He's not complaining, though. asserted
He → complain → ?
"I've got the pre-order," he says. asserted
he → get → order
The original Grand Theft Auto was released in 1997 in Dundee, Scotland by DMA Design, a relatively small team, at least judging by later games' standards. asserted
Auto → release → standards
Following its success with puzzle game Lemmings, the studio was toying around with the idea of making a racing game, initially called Race'n'Chase. asserted
studio → follow → game
Sitting in the state-of-the-art computer lab at Dundee's Abertay University decades on, Jones tells me the developers still felt they had to bring something new to the table. asserted
they → sit → table
"At DMA, we always wanted to do something different," he says. asserted
he → want → something
"What was the unique spin we could put on it?" uncertain
we → put → it
Part of the answer, he said, came in what feels like a premise gamers take for granted now - "just getting out of the car". asserted
gamers → say → car
He says the idea of being able to not only drive but switch and steal cars, running about on foot as you did so, meant "all of a sudden you had this interesting mix of gaming coming together". asserted
mix → say → gaming
1 of 7 'More fun' playing the bad guy The team envisioned a game, Jones says, where you could play as both a criminal and a police officer. uncertain
you → play → criminal
But he quickly reconsidered the second option, as it would require players to behave "by the book". asserted
it → reconsider → book
"At some point we just said, you know what, it's way more fun playing the bad guy, so that's what the game was about," he adds. asserted
he → say → what
Despite some of these novel approaches to the game's design, Jones says it was a "slow burn" in sales compared with Lemmings - partly because you had to "play it to get it". asserted
you → say → it
"For the whole of the year that GTA came out, it just kept going and selling and selling," says Baglow. asserted
Baglow → come → year
"And we reckoned it was the word of mouth. asserted
it → reckon → mouth
The people who had played it going, oh my God, have you played this game?" asserted
you → play → game
Its themes of criminality and violence sparked controversy - leading to debates in the UK Parliament and calls to ban the game. asserted
themes → spark → game
Yet it later transpired much of that was generated by the game's own publisher, BMG Interactive, as a viral marketing stunt. asserted
much → transpire → stunt
"We just did things that we felt were fun," says Jones. asserted
Jones → do → things
"We never at any point kind of thought, should we do that? asserted
we → think → that
We never thought that way." asserted
We → think → ?
Although relatively basic in appearance, with its top-down 2D view and more arcade-like graphics, the original game forged the blueprint for the series' signature satire still seen in much later, more advanced GTAs today. asserted
game → forge → GTAs
Despite being set in an exaggerated version of American cities, its Scottishness could still be found in its humour and its outsider perspective, says Guardian video games editor Keza MacDonald. uncertain
MacDonald → set → humour
"It's a deeply satirical game," she says. asserted
she → say → ?
"It really takes aim at the hyper-individualist, hyper-capitalist nature of the US." asserted
It → take → US
Partly out of necessity due to their comparatively low budget and the cost of real-world licenses, the team came up with cheeky brand names and fake radio stations players could listen to while driving around and causing mayhem. uncertain
players → come → mayhem
Though some of these choices were made out of limitations, Baglow says the world-building is the element he's most proud of from the original, which is still a big part of what makes a title feel like GTA. asserted
title → make → GTA
"It's the business names, it's the radio stations, it's the lyrics, it's the DJs," he says. asserted
he → say → ?
"Every part of that is making you believe that this environment you're in is a big cohesive whole." asserted
you → make → that
When GTA V launched in 2013, it made $1bn (£760m) in just three days - faster than any entertainment product had achieved at the time. asserted
product → launch → time
The series evolved into a cultural reference point itself - something people recognised, understood and even referenced outside gaming. " asserted
people → evolve → gaming
I've seen movies where someone says 'don't go all GTA on me'... it was just surreal," says Jones. asserted
Jones → see → me
MacDonald, joining me in Glasgow's gaming cafe, RCade, tells me there's an argument now that while earlier GTAs "took a lot" from the big screen, films are now "probably more influenced by GTA" than the other way round. asserted
films → join → way
She says later titles in the series have a cinematic feel, but also reflect the distinct identity it has forged for itself. asserted
it → say → itself
As for why Jones believes the game has become such a cultural phenomenon, he says it's the simple fact that it's "based on real life". asserted
it → believe → life
"It's not like a lot of games like sci-fi or adventure or fantasy," he says. asserted
he → say → fi
…and 12 more, not listed.
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