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Resident Evil Is a Deeply Unhinged Send-Up of Video Games

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Suderman, P. (2026, September 18). Resident Evil Is a Deeply Unhinged Send-Up of Video Games. Reason. https://reason.com/2026/09/18/resident-evil-is-a-deeply-unhinged-send-up-of-video-games/

Dated when The Aporia collected the article, usually within hours of publication. Check the original for its exact date and byline.

Reason · collected 2026-09-18 · by Peter Suderman

Quick Summary

The new Resident Evil movie directed by Zach Cregger is described as a humorous take on the video game franchise. It satirizes common gaming tropes such as poor aim and inventory management, which are exaggerated for comedic effect. Unlike previous attempts to adapt games to film, this reboot loosely follows the game's lore but focuses on creating a series of discrete environments akin to different levels in a video game, making it a meta-commentary on both the Resident Evil franchise and gaming culture in general.
Written by AI on 2026-09-18, from this article's own text only (the story summary below draws on all the coverage).

AI analysis

Story summary

Resident Evil, a reboot directed by Zach Cregger, takes a unique approach to adapting the game franchise into film. Instead of replicating specific scenes or building a character-driven story around the complex lore, it focuses on the essence of video games. The protagonist, Bryan, a medical courier who discovers various weapons and must navigate through different environments filled with zombies and other creatures, mirrors typical gaming experiences.

The movie humorously highlights the common frustration players face: struggling to aim accurately even in close combat scenarios. Bryan's inability to use guns effectively reflects how many gamers feel when playing shooter games. This humorous approach is aimed at resonating with viewers who enjoy video games but aren't skilled players themselves.

Written for “Resident Evil Game Critique” on 2026-11-02, grounded in this article and the 0 other(s) covering the same event.

Story

📰 Resident Evil Game Critique
Entertainment · 1 article(s) covering the same event.

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How this article was measured signals, leaning charts, publisher record, byline, topics and claims

Signals How these are calculated →

Claims extracted
28
sentences that state something as happening or true
Uncertain
4%
1 of 28 hedged ("reportedly", "may", "according to")
Leaning
not political
takes no side on a contested political question
Publisher signals
67/100
Reason's corrections and hedging, across everything collected from it. Not a measure of accuracy.
Outlets on this story
1
Entertainment
Same framing elsewhere
1
articles that frame the event the way this one does
Analyzed 2026-09-18 · how these are computed

How this is being covered How these are calculated →

Article leaning vs. publisher reliability
Source leaning vs. consistency

Publisher

Reason · 1062 article(s) · 4 correction(s) detected
Running correction rate · 4 correction(s)

Who wrote this

Peter Suderman
4 article(s) here · 1 carrying a prediction
🔮 There's suspicion among the teachers and administrators that he might be indoctrinating his kids.
🔮 To bring Trump into the picture would have complicated Sorkin's just-so story, in which Facebook's refusal to fact-check political ads and decision to boost engagement through a change in its recommendation algorithm are the central, and, at least within the movie's narrow frame, even sole cause of all that ails American democracy.
🔮 And so it forces viewers to sit through a willingly rotten bit of theater in order to drive home the point that satire isn't enough, and indeed, entertainment can be a cheat for the wealthy and powerful who want to escape real responsibility.
🔮 With his excellent new Resident Evil reboot, director Zach Cregger takes a different tack: He draws loosely from the franchise's lore—the zombie-esque monsters, the strangely empty and distinctly creepy Raccoon City, the Umbrella Corporation, and so forth—and then builds his film around a simple video game–style quest, with a series of discrete environments that might as well be levels that the main character plays through.
Also by Peter Suderman
Nothing else under this byline is closely related to this article, so these are simply their most recent.

Topics

Raccoon City Resident Evil the Umbrella Corporation

Subjects

Cregger PERSON · 3× Bryan PERSON · 2× Barbarian ORG · 1× Milla Jovovich PERSON · 1× Paul W.S. Anderson PERSON · 1× Raccoon City GPE · 1× Resident Evil ORG · 1× The Whitest Kids U' ORG · 1× Zach Cregger PERSON · 1× the Umbrella Corporation ORG · 1×

Narrative

Most video game movies take one of two approaches: They either try to replicate specific moments and sequences from a game, as in the notorious first-person sequence in the first Doom film, or they attempt to craft a character-driven story out of a nonsense game world while dutifully adhering to its inane lore, as in the recent Super Mario Bros. films and this year's dismal Mortal Kombat sequel.
framing: assertive · carried by 1 article(s) · first seen 2026-09-18
🔮 With his excellent new Resident Evil reboot, director Zach Cregger takes a different tack: He draws loosely from the franchise's lore—the zombie-esque monsters, the strangely empty and distinctly creepy Raccoon City, the Umbrella Corporation, and so forth—and then builds his film around a simple video game–style quest, with a series of discrete environments that might as well be levels that the main character plays through.
2026-09-18 · Reason
Resident Evil Is a Deeply Unhinged Send-Up of Video Games · assertive framing

Claims (28 extracted, 1 hedged)

Finally, a movie for people who love shooter video games but are terrible at aiming. asserted
who → love → aiming
Of the many running gags in the new Resident Evil, the one that amused me the most was the protagonist's frustration with guns. asserted
that → amuse → guns
The character, a medical courier named Bryan, first discovers a pistol, and then a shotgun, and then eventually heavier weaponry, in an escalating power progression that mirrors the common gaming trope. asserted
that → name → trope
He has to root through drawers for bullets and food, maneuver conveniently placed ladders, shoot a maddening number of padlocked gates, and defend himself against all manner of creepy-crawly monsters. asserted
He → have → monsters
And all throughout, he struggles with his aim, firing just a few inches from the target even at close range, and occasionally firing stupidly and accidentally, for no reason at all. asserted
he → struggle → reason
(This can happen with video game controllers.) asserted
This → happen → controllers
He repeatedly gripes that he doesn't know how to use guns. asserted
he → grip → guns
As he explains to another character at one point, he's not a gun guy. asserted
he → explain → point
He's only used guns in video games. asserted
He → use → games
If you're the sort of person who enjoys playing violent video games but isn't very good at them, you've almost certainly found yourself in a similar predicament, cursing at your screen and yourself as you miss obvious shots, accidentally firing new weapons when you're trying to figure out how they work. asserted
they → enjoy → weapons
But it's a movie based on a game, where all of his experiences are filtered, often hilariously, through video game mechanics. asserted
all → base → mechanics
The repeated misses and misfires are just one of the meta-meta gags in this meta-meta movie, a literally gut-busting comic romp derived from the Resident Evil games that turns gameplay into twisted, terrifying plot beats. asserted
that → repeat → beats
Most video game movies take one of two approaches: They either try to replicate specific moments and sequences from a game, as in the notorious first-person sequence in the first Doom film, or they attempt to craft a character-driven story out of a nonsense game world while dutifully adhering to its inane lore, as in the recent Super Mario Bros. films and this year's dismal Mortal Kombat sequel. asserted
they → take → films
The previous Resident Evil film franchise, which spanned six films starring Milla Jovovich, most of which were directed by B-movie maestro Paul W.S. Anderson, split the difference, leaning heavily on the inscrutable lore while nodding to key concepts from the games. asserted
most → span → games
The movies had their lowbrow charms, but were fundamentally camp—goofy, trashy, pseudo-serious video game movies that leaned into their goofiness and trashiness. asserted
that → have → goofiness
With his excellent new Resident Evil reboot, director Zach Cregger takes a different tack: He draws loosely from the franchise's lore—the zombie-esque monsters, the strangely empty and distinctly creepy Raccoon City, the Umbrella Corporation, and so forth—and then builds his film around a simple video game–style quest, with a series of discrete environments that might as well be levels that the main character plays through. uncertain
character → take → that
The film is structured as a series of escalating challenges and encounters, with a mix of white-knuckle action, platform movement, and environmental puzzle solving. asserted
film → structure → action
You've played this game before, or something like it. asserted
You → play → it
But you've rarely seen it in a movie. asserted
you → see → movie
I would say that Cregger is the first director to make a successful movie that plays like a game, but the little-seen Exit 8 beat him to the punch earlier this year, and the Portal-inspired Backrooms, while not technically based on a video game, came rather close too. asserted
Backrooms → say → game
But Cregger outshines them both through his sheer propulsiveness—the movie runs a crisp 90 minutes—and inventive humor, treating the game-like scenarios as both realistic challenges that a person must overcome while also underlining their comic absurdity. asserted
person → outshine → absurdity
Before becoming a horror auteur with Barbarian and Weapons, Cregger was in a sketch comedy troupe, The Whitest Kids U' Know, and it shows. asserted
it → become → troupe
Each of the "levels" in his Resident Evil plays like a little sketch, a series of increasingly ridiculous yet somehow-just-plausible-enough yes-ands that stack on top of each other until the whole thing collapses and the next level begins. asserted
level → play → other
I am not sure how this movie will play for non-gamers who have never found themselves muttering self-curses while accidentally firing a newly upgraded gun into a wall or failing to aim properly as a hidden monster delivers a surprise attack. asserted
monster → play → attack
This is very much a movie for people who know how satisfying it is to finally time a complicated series of jumps juuuuuuuust right. asserted
it → know → jumps
Resident Evil is the rare video game adaptation that respects the language of games even while knowingly converting that language into delightfully unhinged pulp cinema, as if John Carpenter had adapted a shock-comedy version of Doom. asserted
Carpenter → respect → Doom
Near the end of the film, the hero, having just dispatched a major monster, triumphantly yells "VIDEOOOOO GAAAAAAMES." asserted
hero → dispatch → GAAAAAAMES
This film is about a guy who, like so many of us, can't shoot straight. asserted
who → shoot → us
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