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Liam McIntyre, the next Australian Wolverine, on playing 'gruff, angry loners'

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Cite

Dominguez, F. (2026, September 20). Liam McIntyre, the next Australian Wolverine, on playing 'gruff, angry loners'. ABC News (AU). https://www.abc.net.au/news/2026-09-21/liam-mcintyre-marvel-wolverineaaus-/107163554

Dated when The Aporia collected the article, usually within hours of publication. Check the original for its exact date and byline.

ABC News (AU) · collected 2026-09-20 · by Francisco Dominguez

Quick Summary

Liam McIntyre, an Australian actor known for roles like Spartacus, is set to voice and motion capture Wolverine in the new PlayStation 5 game Marvel's Wolverine. Initially skeptical when offered the role of an angry character with knife-like claws, McIntyre, who previously worked at EB Games as an assistant manager, sees this as a dream come true after growing up watching X-Men cartoons. The article highlights McIntyre's transition from stage acting to voice work and discusses the challenges and similarities he faces while performing in a motion-capture studio.
Written by AI on 2026-09-21, from this article's own text only (the story summary below draws on all the coverage).

AI analysis

Story summary

Liam McIntyre, an Australian actor who once worked at EB Games selling video games and inspecting trade-ins, is now starring as Wolverine in the new PlayStation 5 game "Marvel's Wolverine" by Insomniac Games. McIntyre played a similar role of a gruff, angry loner in the TV series *Spartacus: Vengeance*, which helped him adapt to his portrayal of Wolverine. The actor expressed disbelief and excitement about landing such a coveted role, stating he had been skeptical for three years until it finally sank in. As an avid gamer and X-Men fan from childhood, McIntyre saw this as a dream come true. The game promises a more grounded and violent experience compared to Insomniac's other superhero titles like Spider-Man, focusing on combat rather than quips.

Written for “Australian Wolverine Casting” on 2026-11-04, grounded in this article and the 0 other(s) covering the same event.

Story

📰 Australian Wolverine Casting
Entertainment · 1 article(s) covering the same event.

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Nothing to compare against. No article is close enough to this one for the pipeline to have linked or judged the pair.
How this article was measured signals, leaning charts, publisher record, byline, topics and claims

Signals How these are calculated →

Claims extracted
52
sentences that state something as happening or true
Uncertain
4%
2 of 52 hedged ("reportedly", "may", "according to")
Leaning
not political
takes no side on a contested political question
Publisher signals
67/100
ABC News (AU)'s corrections and hedging, across everything collected from it. Not a measure of accuracy.
Outlets on this story
1
Entertainment
Same framing elsewhere
1
articles that frame the event the way this one does
Analyzed 2026-09-21 · how these are computed

How this is being covered How these are calculated →

Article leaning vs. publisher reliability
Source leaning vs. consistency

Publisher

ABC News (AU) · 4823 article(s) · 11 correction(s) detected
Running correction rate · 11 correction(s)

Who wrote this

Francisco Dominguez
3 article(s) here · 1 carrying a prediction
🔮 Those visiting American servers would find the in-game Golden Saucer amusement park sparsely populated during another time zone's twilight hours.
2026-10-24 · assertive framing · How a data centre united Australia's gaming community
🔮 If you tried to gamify that with stats and numbers, you would never get the same emotional feeling." Old souls finding the new in an emerging medium Faulkner was inspired by the work of the Japanese game studio FromSoftware which, through action games such as Elden Ring and the Dark Souls series, have used difficulty, complexity and deliberately obscure storytelling to make communities work together to decipher their games. Faulkner, who describes himself as "an old Souls-head", hopes his game can challenge players and inspire similarly enduring debates — without the infamous difficulty of FromSoftware games.
🔮 I wouldn't want to copy him," McIntyre says of Jackman.
Also by Francisco Dominguez
Nothing else under this byline is closely related to this article, so these are simply their most recent.

Topics

ABC Arts EB Games Marvel PlayStation 5 Wolverine

Subjects

McIntyre PERSON · 11× Wolverine PERSON · 8× Jackman PERSON · 4× Marvel ORG · 4× Australian NORP · 3× Australians NORP · 2× Hollywood GPE · 2× ABC Arts ORG · 1× EB Games ORG · 1× Liam McIntyre PERSON · 1×

Narrative

"But I always think about regular film and television; you're still pretending there isn't a wall of cameramen and lights." "You're used to removing segments of the reality you're in so you can act." Why Australians play Wolverine best Fourteen years ago, when McIntyre was asked for his favourite actor he immediately replied "Hugh Jackman".
framing: assertive · carried by 1 article(s) · first seen 2026-09-21
🔮 I wouldn't want to copy him," McIntyre says of Jackman.

Claims (52 extracted, 2 hedged)

Before becoming an actor, Liam McIntyre was an assistant manager at EB Games whose duties included inspecting trade-ins and selling the latest releases. asserted
duties → become → releases
Twenty years later, he's back selling games but there's one small difference behind his throwback return: it's his face on the cover of the PlayStation 5 game Marvel's Wolverine. asserted
it → sell → game
"I don't think I believed it for three years," McIntyre tells ABC Arts. asserted
McIntyre → think → Arts
As an avid gamer (and recent Pro Jank Footy enthusiast) and X-Men fan who grew up watching the cartoons, this represented a dream role. asserted
this → grow → role
"I filmed three-quarters of the game going, 'you're sure I'm Wolverine?'" asserted
I → film → game
When he was invited to audition for "Rough Guy John", an angry man with razor-sharp knives jutting out from his knuckles, he didn't need Wolverine's superhuman senses to sniff out that he was actually auditioning to star in Insomniac Games's latest superhero blockbuster. asserted
he → invite → blockbuster
Marvel's Wolverine promises a more grounded, violent and combat-driven experience than the developer's quippy, webspinning Spider-Man series. asserted
Wolverine → promise → series
McIntyre's background in ferocious gladiatorial combat in the Spartacus: Vengeance TV series was an advantage for recording Wolverine's animalistic grunts, terse dialogue and ferocious roars in a Burbank motion-capture studio. asserted
background → record → studio
"I don't know why I keep being picked to be these gruff, angry loners who wield violence to help people," McIntyre says. asserted
McIntyre → know → people
"What's that say about me? asserted
that → say → me
Wolverine's world McIntyre has moved into voice acting in recent years, but the relentless scrutiny of providing both a comic icon's face and voice reminds him of his early theatre career at venues like Melbourne's White Whale Theatre. asserted
scrutiny → move → Theatre
And you never know which one they're going to pick," he says. asserted
he → know → one
The experience reminds him of sparse and intimate "black box theatre" venues; he had to use his imagination while performing in a tight Lycra suit dotted with reflective balls. asserted
he → remind → balls
As the line between Hollywood and big budget video games narrow, McIntyre faces the same unusual challenges as Marvel A-listers when he pretends to crawl through burning buildings, decapitate The Hand's crimson-cloaked ninjas, or jump out of a plane sticking two middle claws up at his feral rival Sabretooth. asserted
he → narrow → rival
"You've got this giant helmet on, so if you try to hug someone you try not to Velcro onto them, which ruins the sound, and try not to clank into each other, which ruins the footage," says McIntyre. asserted
McIntyre → get → footage
"But I always think about regular film and television; you're still pretending there isn't a wall of cameramen and lights." "You're used to removing segments of the reality you're in so you can act." Why Australians play Wolverine best Fourteen years ago, when McIntyre was asked for his favourite actor he immediately replied "Hugh Jackman". asserted
he → think → Jackman
Now he's the second Australian to play a starring role synonymous with the Sydneysider superstar. asserted
he → play → superstar
McIntyre feels unfazed by the pressure that comes with following a beloved predecessor in a storied role; his American TV breakthrough followed the tragic death of original lead Andy Whitfield. asserted
breakthrough → feel → Whitfield
He carries the same lessons for Wolverine. asserted
He → carry → Wolverine
He resists the temptation to imitate, to copy how Jackman clenches his jaw, furrows his brow, or holds his claws up like a boxer (Jackman's stance was inspired by watching Mike Tyson title fights). asserted
stance → resist → fights
I wouldn't want to copy him," McIntyre says of Jackman. asserted
McIntyre → want → Jackman
Instead, he's drawing from beyond Hollywood, including Chris Claremont's famous run on the Marvel comics series and Cal Dodd's Clint Eastwood-influenced vocal delivery on X-Men: The Animated Series. asserted
he → draw → Men
Despite the illustrious competition, between McIntyre and Jackman there's a strong argument that Australians make the best Wolverines. asserted
Australians → be → Wolverines
"I don't think you have to be Australian to be Wolverine. asserted
you → think → ?
But it helps!" McIntyre says. asserted
McIntyre → help → ?
"The Australian ethos, gruff, earthy, don't seek the plaudits, tall poppy syndrome, all align with the way Wolverine is. asserted
Wolverine → seek → way
He keeps his head down. asserted
He → keep → head
The cycle of violence Wolverine's barely suppressed rage is one characteristic neither Australia or Canada would claim. uncertain
Australia → suppress → violence
Yet Wolverine's anger is a core element of the game, with an aggressive rage system where collecting kills is rewarded with increasingly powerful attacks and graphic slaughter. asserted
collecting → collect → attacks
This emphasis created an odd situation familiar to any video game voice actor: the need to record an extraordinary quantity of agonising screams, roars and grunts. asserted
emphasis → create → screams
McIntyre hoped to space out these strenuous non-verbal sessions. asserted
McIntyre → hop → sessions
That didn't happen. asserted
That → happen → ?
"There was one day where it [the day's recording runsheet] was 'Grunts, angry.' asserted
it → be → ?
" remembers McIntyre, who made it through with herbal remedies and some surprisingly effective vocal exercises using a straw. asserted
who → remember → straw
"This is the most acting I'll do in my life,' he says. asserted
he → do → life
A longer, broader story than the movies Once his voice was restored to its deep and sonorous pitch, McIntyre can be grateful for opportunities that come with the game's extended run time. asserted
that → restore → time
Players get 15 to 20 hours to uncover the core dichotomy of a character caught between two selves: an animal who can fall prey to his worst instincts, and a man who desperately hopes to be better than the lonely screw-up he so often is. asserted
he → get → up
"I love this rare opportunity to tell this longer, broader story," McIntyre says. asserted
McIntyre → love → story
"It's got so much detail and time with the character to really explore that. asserted
It → get → that
You don't always get that, even in a movie." asserted
You → get → movie
…and 12 more, not listed.
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