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The best and biggest games of September

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Cite

Mastromarino, J. P. (2026, September 22). The best and biggest games of September. NPR. https://www.npr.org/2026/09/22/nx-s1-5971441/review-control-resonant-silent-hill-best-biggest-september-games

Dated when The Aporia collected the article, usually within hours of publication. Check the original for its exact date and byline.

NPR · collected 2026-09-22 · by James Perkins Mastromarino

Quick Summary

The article highlights five major game releases planned for September, focusing on three in detail: "Onimusha: Way of the Sword," an action game praised for its fluid combat mechanics but criticized for pacing issues; "Blood of the Dawnwalker," an open-world RPG that innovates with a time-constrained gameplay mechanic; and "Silent Hill: Townfall," a first-person horror game set in a foggy, abandoned Scottish town. The piece emphasizes these titles as standouts ahead of November's anticipated release of Grand Theft Auto 6.
Written by AI on 2026-09-22, from this article's own text only (the story summary below draws on all the coverage).

AI analysis

Story summary

In September, video game enthusiasts are in for a busy month with several releases ahead of Grand Theft Auto 6's November launch. One standout title is Onimusha: Way of the Sword, developed by Capcom and set to release soon. The game is praised for its fluid sword combat mechanics, making each fight feel like a martial arts film. However, it also faces criticism for re-used bosses and an underdeveloped open world, leading to pacing issues. Despite these flaws, Onimusha: Way of the Sword stands out as one of the best-feeling action games of the year, showcasing Capcom’s usual high standards in game development.

Written for “September Gaming Highlights” on 2026-11-01, grounded in this article and the 0 other(s) covering the same event.

Story

📰 September Gaming Highlights
Entertainment · 1 article(s) covering the same event.

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How this article was measured signals, leaning charts, publisher record, byline, topics and claims

Signals How these are calculated →

Claims extracted
54
sentences that state something as happening or true
Uncertain
4%
2 of 54 hedged ("reportedly", "may", "according to")
Leaning
not political
takes no side on a contested political question
Publisher signals
60/100
NPR's corrections and hedging, across everything collected from it. Not a measure of accuracy.
Outlets on this story
1
Entertainment
Same framing elsewhere
1
articles that frame the event the way this one does
Analyzed 2026-09-22 · how these are computed

How this is being covered How these are calculated →

Article leaning vs. publisher reliability
Source leaning vs. consistency

Publisher

NPR · 1002 article(s) · 3 correction(s) detected
Running correction rate · 3 correction(s)

Who wrote this

James Perkins Mastromarino
1 article(s) here · 1 carrying a prediction
🔮 The game is another notch on Capcom's belt of great releases this year, and further proof that it might just be the best video game publisher working today.
2026-09-22 · assertive framing · The best and biggest games of September
The only article under this byline in the corpus.

Topics

Capcom Game Informer Grand Theft Auto 6 Onimusha TED Radio Hour

Subjects

Capcom ORG · 3× Townfall ORG · 2× Coen PERSON · 1× Game Informer ORG · 1× James Delahoussaye PERSON · 1× Onimusha ORG · 1× Scottish NORP · 1× Spider-Man PERSON · 1× TED Radio Hour ORG · 1× Vincent Acovino PERSON · 1×

Narrative

—James Mastromarino, NPR Gaming editor and Here & Now producer Control Resonant It has been seven years since the 2019 release of the original Control — Remedy's mind-bending weird fiction masterpiece about an intrepid woman searching for her missing brother inside the Oldest House, the headquarters of the Federal Bureau of Control.
framing: assertive · carried by 1 article(s) · first seen 2026-09-22
🔮 The game is another notch on Capcom's belt of great releases this year, and further proof that it might just be the best video game publisher working today.
2026-09-22 · NPR
The best and biggest games of September · assertive framing

Claims (54 extracted, 2 hedged)

The best and biggest games of September September's more packed than any month in recent memory, as publishers rush to debut games before Grand Theft Auto 6's November 19th release. asserted
publishers → rush → release
Onimusha: Way of the Sword I've played countless video games that put you in the hands of a swordsman cutting down foes. asserted
that → play → foes
So it's a shock to me too to say that Onimusha: Way of the Sword is the best-feeling action game of them all. asserted
Onimusha → say → them
Never has a dodge, parry, or frame-perfect counter felt so dang good. asserted
dodge → feel → ?
Nor have they looked so cool. asserted
they → look → ?
Capcom developers told Game Informer that their biggest goal was to take the action of cutscenes from previous Onimusha games and turn it into playable gameplay. asserted
goal → tell → gameplay
Way of the Sword achieves that with fluid animation that makes every encounter feel like a choreographed martial arts movie. asserted
encounter → achieve → movie
Re-used bosses and a half-baked open world design lead to pacing issues and a kind of unnecessary fatigue. asserted
bosses → use → fatigue
Capcom usually puts out tightly paced, lean games. asserted
Capcom → put → games
But just when I think I'm out, Onimusha pulls me back in with an unbelievable spectacle of a boss fight. asserted
Onimusha → think → fight
The game is another notch on Capcom's belt of great releases this year, and further proof that it might just be the best video game publisher working today. uncertain
it → work → releases
—Vincent Acovino, producer, All Things Considered Blood of the Dawnwalker Sprawling open-world RPGs are weighing me down. asserted
RPGs → weigh → me
They dump hundreds of icons on the map, and three hours later I'm collecting flowers instead of saving the world. asserted
I → dump → world
Blood of Dawnwalker has offered the cure, and it's all thanks to its clock mechanic. asserted
it → offer → mechanic
You play Coen, the titular "Dawnwalker," who swings swords and casts magic during the day. asserted
who → play → day
By night, he shifts into a vampire to tear through enemies, teleport short distances, and climb up walls like Spider-Man. asserted
he → shift → Man
Time only advances when you commit to major quests, using precious chunks of your finite 30-day timeline. asserted
you → advance → timeline
At one point I wanted to take down a heavily-guarded encampment. asserted
I → want → encampment
I felt vulnerable, so instead of rushing in I spent my last daytime slot gathering intel. asserted
I → feel → intel
Once night struck, I went full bloodsucker, easily scaling the fortress walls and laying waste to the entire battalion. asserted
I → strike → battalion
To be clear, the clock doesn't penalize exploration. asserted
clock → penalize → exploration
You can wander freely without burning time. asserted
You → wander → time
But it forces you to prioritize what quests to commit to, which feels surprisingly liberating. asserted
which → force → quests
Instead of the "gotta catch em all" of endless bloat, the game rewards you with a focused power curve and sharp narrative arc. asserted
game → get → curve
—James Delahoussaye, producer, TED Radio Hour Silent Hill: Townfall Played in first-person, this Silent Hill spinoff explores the deserted Scottish island town of St. Amelia in 1996. asserted
spinoff → play → 1996
You play as Simon Ordell, an amnesiac who's summoned to the town to "make things right." asserted
things → play → town
As you make your way through the fog-shrouded town, you're equipped with a twist on a classic Silent Hill mechanic: the CRTV, a pocket television that can pick up signals for hints and enemy detection. asserted
that → make → hints
Your weak combat abilities encourage you to be stealthy. asserted
abilities → encourage → you
You can use glass bottles and abandoned radios to lure enemies away or quickly jump into closets to hide. asserted
You → use → closets
However, enemies will relentlessly stalk you, even if you manage to avoid detection. asserted
you → stalk → detection
This is when the novelty of the CRTV wears off, as you can only view one monster at a time and must scan other channels to see the location of others. asserted
you → wear → others
Sneaking can tilt from thrilling to tedious and time-consuming, especially during times where instant-kill enemies are involved. asserted
enemies → sneak → times
And while Townfall's tech nostalgia makes it unique, it also started to bother me as I had to shove floppy disks into computers and save the game by manually dialling a phone. asserted
I → make → phone
Townfall hits the right Silent Hill notes: fog, grotesque monsters and psychological torment. asserted
Townfall → hit → notes
It's a pity that its mechanics were more likely to annoy than scare me. asserted
mechanics → annoy → me
You play a sci-fi guardian angel, reaching from a post-apocalyptic present to one of four parallel timelines that each star a colorful gladiator. asserted
that → play → gladiator
You'll spend more time running errands than you'll spend in the arena, however. asserted
you → spend → arena
Each week, you'll steer your heroes through a vast map dotted with cities, dungeons, fishing holes, foraging spots and randomized battles. asserted
you → steer → cities
Keep an eye on the calendar, though, as you'll want to return to the capitol city every week to train your burgeoning army, lead them in service to Roman-ish gods and treat them to extravagant meals. asserted
you → keep → meals
If you're like me, you'll also nearly bankrupt yourself on gifts to bribe the game's four dozen or so recruitable characters to join your side. asserted
characters → bankrupt → side
…and 14 more, not listed.
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