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Why Gen Z wants a slice of this multimillion-dollar ’90s hobby

Read the original at The Sydney Morning Herald ↗
Cite

Ironmonger, L. (2026, October 1). Why Gen Z wants a slice of this multimillion-dollar ’90s hobby. The Sydney Morning Herald. https://www.smh.com.au/lifestyle/life-and-relationships/why-gen-z-wants-a-slice-of-this-multimillion-dollar-90s-hobby-20261001-p60y8d.html?ref=rss&utm_medium=rss&utm_source=rss_feed

Dated when The Aporia collected the article, usually within hours of publication. Check the original for its exact date and byline.

The Sydney Morning Herald · collected 2026-10-01 · by Lauren Ironmonger

Quick Summary

The article discusses how Generation Z has embraced Pokémon cards, a hobby traditionally associated with Millennials. For example, 19-year-old Kathy Nguyen from Sydney started collecting these cards as a child due to their engaging characters and sense of community they fostered among her peers. The Pokémon card market is currently valued at nearly $30 billion, growing more than 3800% since 2004, driven by both nostalgia and recent pandemic-induced trends.
Written by AI on 2026-10-01, from this article's own text only (the story summary below draws on all the coverage).

AI analysis

Story summary

In September, 2023, fans celebrated the 30th anniversary of the Pokémon franchise by queuing for hours to purchase an exclusive anniversary card pack. This pack quickly sold out and appeared on resale platforms like eBay at mark-ups as high as 230%. For 19-year-old Sydney resident Kathy Nguyen, trading Pokémon cards since childhood has become a passion linked to her generation's embrace of analog hobbies. She collects the cards not just for their monetary value but also to appreciate the artwork by real illustrators, signed on each card. This reflects a broader trend among young collectors who are reconnecting with traditional, handcrafted items amid growing concerns about AI in creative fields and the pitfalls of speculative trading bubbles fueled by inflation and scalpers.

Written for “Gen Z And Nineties Hobbies” on 2026-11-02, grounded in this article and the 0 other(s) covering the same event.

Story

📰 Gen Z And Nineties Hobbies
Entertainment · 1 article(s) covering the same event.

Compared with similar articles

Nothing to compare against. No article is close enough to this one for the pipeline to have linked or judged the pair.
How this article was measured signals, leaning charts, publisher record, byline, topics and claims

Signals How these are calculated →

Claims extracted
47
sentences that state something as happening or true
Uncertain
4%
2 of 47 hedged ("reportedly", "may", "according to")
Leaning
not political
takes no side on a contested political question
Publisher signals
61/100
The Sydney Morning Herald's corrections and hedging, across everything collected from it. Not a measure of accuracy.
Outlets on this story
1
Entertainment
Same framing elsewhere
1
articles that frame the event the way this one does
Analyzed 2026-10-01 · how these are computed

How this is being covered How these are calculated →

Article leaning vs. publisher reliability
Source leaning vs. consistency

Publisher

The Sydney Morning Herald · 5842 article(s) · 15 correction(s) detected
Running correction rate · 15 correction(s)

Who wrote this

Lauren Ironmonger
8 article(s) here · 1 carrying a prediction
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🔮 Arunthavasothy is worried Pokemon may go the way of the sneaker resale bubble, which burst with rising inflation, tariffs and the prevalence of scalpers creating artificial scarcity.
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Also by Lauren Ironmonger
Nothing else under this byline is closely related to this article, so these are simply their most recent.
All 8 articles by Lauren Ironmonger →

Topics

Japanese Millennials Pokemon Sydney eBay

Subjects

Pokemon ORG · 13× Arunthavasothy PERSON · 2× Caballero PERSON · 2× Japanese NORP · 2× Millennials NORP · 2× Nguyen PERSON · 2× Kathy Nguyen PERSON · 1× Satoshi Tajiri PERSON · 1× Sydney GPE · 1× eBay ORG · 1×

Narrative

Celebrations of its 30th anniversary in September this year were marked with fans queueing up for hours in the hope of snagging the brand’s anniversary pack, which promptly sold out and reappeared on resale platforms like eBay at mark-ups as high as 230 per cent.
framing: assertive · carried by 1 article(s) · first seen 2026-10-01
🔮 Arunthavasothy is worried Pokemon may go the way of the sneaker resale bubble, which burst with rising inflation, tariffs and the prevalence of scalpers creating artificial scarcity.
2026-10-01 · The Sydney Morning Herald
Why Gen Z wants a slice of this multimillion-dollar ’90s hobby · assertive framing

Claims (47 extracted, 2 hedged)

For 19-year-old Kathy Nguyen, Pokemon – and its motley crew of monsters – has been a fixture of her life since she first spotted them on the franchise’s 1990s television series. asserted
she → spot → series
“I just fell in love with it. asserted
I → fall → it
And I think it really heightened when I started making friends because of that shared interest,” says the commerce/law university student from Sydney, who used to beg her parents for Pokemon cards to trade with classmates when she was younger. asserted
she → think → classmates
“The idea of having these creatures with all these different designs – they kind of just follow you. asserted
they → have → you
It’s the same idea as having a pet.” asserted
It → ’ → pet
She connects her generation’s discovery of Pokemon cards with their growing affinity for “analog. asserted
She → connect → analog
Like other collectors, Nguyen displays her favourite cards in a binder as a way of honouring the art (Pokemon employs illustrators, whose names are signed on each card). asserted
names → display → card
“That’s so important now because AI is becoming more normalised in creative mediums. asserted
AI → ’ → mediums
So having this strong appreciation for real artists and their work is really nice to see,” she says. asserted
she → have → artists
Nguyen wasn’t alive when Pokemon was first dreamt up by Japanese video game designer Satoshi Tajiri in 1996 but she’s part of a new generation finding fun, friendship and, for some, fortune in the Millennial hobby. asserted
she → dream → hobby
30 years of Pokemon Pokemon mania has reached fever pitch. asserted
years → reach → pitch
Celebrations of its 30th anniversary in September this year were marked with fans queueing up for hours in the hope of snagging the brand’s anniversary pack, which promptly sold out and reappeared on resale platforms like eBay at mark-ups as high as 230 per cent. asserted
which → mark → cent
The company can hardly keep up, printing 10 billion cards worldwide between March 2025 and March 2026. asserted
company → keep → March
The Pokemon card market is currently valued at nearly $US20 billion ($30 billion), with its value climbing more than 3800 per cent (about 23 times more than the Australian sharemarket) since 2004. asserted
value → value → 2004
The Kiwi-born, Brisbane-based entrepreneur believes COVID – when people were stuck at home and left to rediscover their card collections – and the rise of cryptocurrency helped create the “perfect storm” for the craze. asserted
people → bear → craze
“Many people got crypto-wealthy in our demographic and started to invest in what they liked,” says Arunthavasothy. asserted
Arunthavasothy → get → what
Compared with investing in the sharemarket, collectables like Pokemon cards carry potent cultural currency: “It’s like owning a piece of your memory … asserted
It → compare → memory
Millennials are suffering from nostalgia,” he says. asserted
he → suffer → nostalgia
Arunthavasothy has turned this passion into a business, launching online trading-card marketplace Fetch in 2023. asserted
Arunthavasothy → turn → 2023
Today, the platform – where IP like Japanese manga series One Piece is also popular – sells one card every 28 seconds. asserted
IP → sell → card
The founder of trading-card event CardCon, Jose Caballero, 22, thinks social media – replete with “unboxing videos” of users displaying their card collections – and celebrities are helping amplify the hype and inflate value. asserted
media → think → value
In February YouTuber Logan Paul turned a tidy profit when he sold a rare Pokemon card for $US16.492 million. asserted
he → turn → million
“It tells the world, ‘hey, wait a minute – Pokemon is a hobby but there’s serious money to be made’,” says Caballero. asserted
Caballero → tell → world
“I know people who’ve been able to find a house deposit in their parents’ attic because they found their binder from when they were a kid and sold it at CardCon.’” asserted
they → know → CardCon
Rachel Schmid, senior manager of collectables at eBay Australia, where overall Pokemon searches surged 34 per cent this year, says Pokemon is a multigenerational fandom. asserted
Pokemon → surge → Australia
“Millennials grew up with Pokemon in the ’90s and a lot of them regret giving away their collections. asserted
lot → grow → collections
But they have kids now and are bringing their family into it, too.” asserted
they → have → it
Caballero says his little brother Lucas, 6, is getting in on the hobby. asserted
brother → say → hobby
Hobby shops have been targeted by crime syndicates in recent years, while new releases are frequently snapped up by AI bots to be resold for huge profits. asserted
releases → target → profits
Arunthavasothy is worried Pokemon may go the way of the sneaker resale bubble, which burst with rising inflation, tariffs and the prevalence of scalpers creating artificial scarcity. uncertain
which → worry → scarcity
So he’s introduced measures like mobile number verification on Fetch to try ward off bots. asserted
he → introduce → bots
Meanwhile, Nguyen took time away from the hobby in 2023 because of surging costs. asserted
Nguyen → take → costs
“People I was talking to were very centred on profit … asserted
I → talk → profit
It really takes away from the enjoyment,” she says. asserted
she → take → enjoyment
‘It gets pretty competitive’ asserted
It → get → ?
But as peers grew out of the hobby, Sulte’s passion only grew. asserted
passion → grow → hobby
The Melbourne high schooler has been playing Pokemon competitively for the past few years. asserted
schooler → play → years
It has taken him to tournaments across the country (and included a narrow miss at a shot at the World Championships). asserted
It → take → Championships
The game, Sulte explains, is about strategy and luck. asserted
Sulte → explain → strategy
Each card is printed with manoeuvres like attack and special abilities (“Pikachu that can generate powerful electricity have cheek sacs that are extra soft and super squishy”) to guide players. asserted
that → print → players
…and 7 more, not listed.
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